Go for it if you have the resources and means to supply a turret factory, which could very well be dozens of stations. But before you can get everything you need for all the turrets, an update resets all the turret factories and that turret is now lost forever. But it would be very nice if someone created such a flowchart of goods and resources to give players an idea of how the economy is supposed to work. Also included are general tips on cost saving measures and how to buff factory blueprints so you can get the most value from your resources and credits. -All Turret Factories to transform a turret into a blueprint. I'd like some feedback from your side on this. Only fire rate for cooldown weapons can be usefull to change. Is there something im mising or doing wrong?. So if you find a turret factory that has a turret you really like and want to make it a standard weapon on all your ships. -All Turret Factories to craft any blueprint, whatever their tech level. The story will feature several boss fights (with epic loot!) and puzzles which you’ll have to solve. cosmetic Stations like military outposts. Stations can be built in any sector and will be visted by NPC cargo ships regardless of whether there is a warp gate. There's no real way to avoid this, because. Fregatte Aroba. every turret factory has a set variety of goods needed to build all kind of turrets, so u can jump from turret factory to turret factory to get ur desired goods. 1 Turret Factory(Components and resources not added below)?# Servo Factory ?# Steel Factory Type 1 ?# Copper Mine ?# Gauss Rail Factory ?# Electromagnetic Charge Factory. Start collecting weapon parts to invest in turret factories, but beware that a good load of turret factory guns. I manufactured some Turret Factory Stations (12) and deployed them in the system. Compatible with vanilla and DLC turrets and fighters as of v2. Turret changes are drastic, in my opinion too drastic as it impacts game play in a major way once you reach the barrier. 0’s equivalent to 1. I had that happen once. You either dodge torpedoes with mobility or you shoot them down with PDCs. Settle near the center of the galaxy and build Turrets Factories to get the best available turrets in the game. Discord. Turret Factory Improved ReUpload. which means it'll almost certainly not be as good as the best possible turret factory you can find for the turret type you want. this gets real expensive real quick however so plan on having 20-50million cash on hand and a smuggler / trader to pick up components. I appreciate the response. The following turret requires this product during the manufacturing process: Rocket Launcher Purchasers of the products of this station should be aware that toxic. You'll just have to find new turrets close to. Calculate base production times for each factory. Originally posted by BlackD: hold shift to move youre mouse, click on the turret (above youre energy-bar) and set it to automtic. KnifeHeart Feb 9, 2022 @ 9:01am. Try to. loading up more turrets + processing blocks + +turret upgrades vs tons of hangar space + transporter upgrade + pilots + fighters. Adding any turret, mining, sprayer, pulsar, etc. Mining and salvage turrets explicitly do bonus damage to lower-tier rock/hull and are penalized against higher tier hull/rock. The only stations I would recommend to build close to the core would be Turret and Fighter stations, for the chance of the benefit of high tech and avorion specs on their production. but after that I'm going to kick my no-turret-factory fun up the next level and see how it goes. Combat is one of the main aspects of Avorion's gameplay and turrets are an important part of it. Brewery. Usage. I've tried a few other things and it doesn't seem to make a difference. Casino. though this. New update/DLC has a button to reroll the turret factory seed. Ability for the game to play to people's preferences would increase playability and decrease turret frustration too. Factories make tons of money. Changes the turret factory allowing you to buy more "seeds" which can be used to make different turrets of the same type in the same factory. DivineEvil suggested something way better down there!)[/glow], but with this poll,. Look for really pricey turrets - like if most lightning turrets are around $30K, an OP one might cost $500K to make. )Set them in groups so you can toggle them off when your battery is dipping. Top 4% Rank by size. It is less efficient to use avorion engines versus trinium engines, since trinium is a lower mass, trinium engines are the best engines. I'm currently playing in a world that I had to check about 10 different factions to be able to locate a factory for them. The problem is that Turret Factory simply does not have a trading settings interface, because its not a template factory and does not produce goods. However, you are correct, because just a little while ago, I did find a turret factory for bolter. Build 1 turret. Once you have a good turret instead of equipping it you should look into mass producing it at a turret factory where you can convert it into a blueprint. DarthTanyon • 3 yr. 0, In the Ship tab where you can assign weapon groups to a number, you can toggle them auto with the 'a' key, or right-click a turret and select "Toggle Autofire [A]" from the menu. The increased tech level is what matters the most. it's still too hard to find "common" turrets and modules, equipment dock should have a page with almost endless supply of common stuff. Every turret factory less then 75 sectors from core should be Avorion, so there should be some in most galaxies. As youtube and the wiki suggested, I founded a turret factory in the (for me) empty (-1,0) sector. I did this thing where I left my Avorion game on overnight, and my credits went up by 100 000 000. Factory chains multiply that profit, but without raw materials provided beforehand, they're a pain and doesn't worth the investment. Avorion - Red, (Can only be found in the core) An iron asteroid. The asteroid base Deimos is a mining station and production factory to build. . Avorion Building Knowledge: 15 Subsystems Slots How to obtain: Search for Containers, Kill Pirates, Sell Avorion Ores to a Merchant Ship. Turret Factory Fix v0. you can build tech 52 around 0,0 (to 4 or 5 blocks away) but the factory is tech 50 so you cant make tech 52 blueprints only. Higher tech level = more crew = bigger size of the turret. Crafting turrets is most useful in Ogorion-Avorion regions. Also included are general tips on cost saving measures and how to buff factory blueprints so you can get the most value from your resources and credits. Fighter Factories are Factories that can be used to create your own Fighters. No sound except music. Description. How to make a Modified Single Player Beta2_01 Avorion Game. Avorion > Guides > Keptora's Guides. DLC Avorion Into the Rift Out Now!. One laser would have more then 100k (yes, more then 0. r/avorion • 2 mo. Guide to Turret Crafting. ; Incompatible with any mod that allows to change turrets after they were built (Weapon. Since this Event nobody has managed to get near the central regions of the galaxy. Point Defense lasers and Plasma Cannons, which are made from Ogonite and Avorion. The official script types of stations at the time of writing are: Biotope. Then, you could visit a turret factory and spend materials/credits to build turrets based on the blueprints you have. . As far as the economy is concerned, whether a. While raiding (95% afk) get me 3 billions in approximately the same time, plus I don't sell the non. -50% is a bit nicer, but a little less like -40% would surely be more attractive. It does not mean it will roll a good weapon. Since turret factories have been a little harder to use than intended, we were thinking of letting them sell a random selection of the goods they require for crafting turrets. ago. I saw a message: "Turret Factory sold 513 Military Tesla Coils for $15,837,246. The fact that I had some experience with making the turret factory and the blueprints being the same, I thought I might have been able to recreate it,. I pick a friendly system with a shipyard and an equipment factory. 1) Drag the turret you want to upgrade to the big box. You can also just travel around and buy up the. right now turret factories require materials and credits to build. Then press a number key (e. System-by-System Production Chains. Yes, you can set up your own turret factories. FuryoftheStars. This allows you to copy that awesome turret you got as a drop as many times as you can afford. Distance from 0,0 relates to tech level - the closer you are the higher it is. r/avorion. Sure. And if you want fighting fighters use something like railguns or lightning. Frigate Amboss mark II (3-Slot) [V. I don't want it to sell goods, basically I want it to store all the components I need so I can make turrets, but it keeps selling them. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Been using rail guns on my main ship since - 26 of them along the spine of the ship. #2. In Work Credits: 664. And you have to put a turret on it as well if it needs one. turrets look a lot more balanced now. 5. 97kdps on one turret. Just make sure your turret factory is always escorted as you move it around. Outputs are added to the station's cargo bay at the completion of each cycle. So right now, fighter factories are basically useless garbage. this is limited to some events / missions (like the free slaves mission) and some "storyline" stuff if it can be called that. i know i had to change the inventory type for elongated turret factory because 2. 2. At this point, the mod only shows the turret price but in the very near future, I will add the option to charge the player for the custom turret (if the player has enough credits). Weapon Engineering is an exciting new turret editor for Avorion. What's weird is that I remember seeing the bolter turret available at more than one of the turret factories that I've discovered. Jump near the barrier and find a turret factory that produces turrets that have at least 10,000 dps/slot. . -The turret must be brought to a Turret Factory of similar Tech Level (+/- 1) -Price scales with material and rarity. Go to avorion r/avorion •. I see the button but it's always greyed out for me. I thought that was a pretty neat idea, so upon. Coaxial 'seeker' launchers (any seekers, honestly) will lock in on your target after the first second. the wormhole is not permanent unless you keep the key relics next to the asteroids. The problem is that I don't have any better turret blueprints, and the turret factory output seems to go only so far. The old method is to transport the station to a new sector. Health, speed, damage if its a fighter fighter. The bonuses it gets to specific turrets are fairly random, so even with a very high tech level, the turrets you can make there might very well be shit. You will likely want to roll your own factories at like 0,1 to get the best possible turrets. With 6 automatic cannons, this is a good starter ship for Avorion 2. Idk if the formula also applies to all sectors, but here is the formula for calculation of the turret factory from the wiki: TECH LEVEL = -0,104 * Radial Distance + 51,84. building a simple ore mine isn’t gonna make money that fast. Then build a 2nd supply factory in a neighbouring system, with a cargo ship doing the supply factories mission. They are attached to ships and stations and have a number of weapons attached to them. x after the. Practically finding 50-60 of these stations is unreasonable at best. Description. Mod: Turret Factory Seed Entry. 0 A resource for modders that provides useful functions to make mod development easier. The most significant thing is that it's easy to see a turret with mediocre stats before adjustments, and think it's not worth pursuing. When the sector/galaxy is restored from disk the function restore is called, and the table you returned in secure is 1st parameter given to restore . Had to spam the button a few times, and then it engaged. The trade menu needs to be. ago. (default blueprint proposed by the Turret Factory will still match the tech level of the factory). #1. 0. Zinc Mine. Reduced founding costs of all stations by ~20% . TIP: consider building a bunch of stations to produce the turret parts you need in a sector that's far from the core, around the end of a long-jump wormhole. TitaniumSun. Easy Turret Factory Blueprints. So, reworked the TurretFactory to create big weaponry , as of now only the laser is added and just the main proprieties (size/range/damage) I'm looking forward to add more weapons to the list. With this tool, players can create and customize their own turrets to use in battles! Download Mod. Unarmed turrets are used to harvest resources, and can sometimes. However there will probably be no two factories that. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. 0 broke something, but i dont remember doing the fix for these modsI play on insane difficulty and really want to get another shot at the final boss after building a new ship. Discord: Ships: made 200 tech 33 exceptional laser turrets this morning, warped back home and researched in to reds. Go to avorion r/avorion •. Docking Ships together. 6. . Posted January 6, 2017. Well, it's drawn from the station ID and you. . Pulse cannons have a ~90% chance to phase right through shields without hitting them, and impacting on the hull of a ship directly. That coal is now worth 1c+ some modifier. If 2 of the 3 turrets are a better material, you have a 2/3rds chance of the output being that material, and a 1/3rd chance of getting nanolite again. Same. . DivineEvil suggested something way better down there!)[/glow], but with this poll,. I ended up using a mod called Turret Seed Randomizer to just reroll the blueprints on the spot. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Before that, they go 'straight' away from the launcher. I checked EVERY turret factory that I discovered. 4-High Tech Factories. 1 r11626 Can't adjust amount of components in turret factory. Research station will always output a random result, even if the turrets have the same prefix. (Actually, if you'll install it on server-side, you will not need to install it on client-side, unless you want additional QoL changes) I saw many people (including me) reporting that in 0. Exceptional tier turrets made at a factory tend to be better than anything you get from drops a vast majority of the time. 2 Crosshairs 16. Go to avorion r/avorion •. You don't need to jump the barrier itself. 1, you'll need to install a patch from this post. Avorion turret turn speed is SLOW, and they only fire when they are. 0. I saw that once, pre-turret balance, but wow+ it was nuts. 0 Lets to automatically research system upgrades and turrets from lowest rarity to highest. You first have to get all the parts to make all the turrets you need. In my opinion, this is because they arent balanced at all. Get the factory. If nobody nearby has it, build your own. As an example. Tech level of the turret factory has big effect on the power of the turrets. Player-made Turret Factories changed? I'm making my way through my first campaign, and had seen a video from someone describing that if the player made a turret factory they could jump it back and forth between two zones to refresh the inventory of blueprints and get access to a new selection. All Activity; Home ; General ; Mods [MOD] Turret Factory Seed Entry [MOD] Turret Factory Seed Entry. Ive calculated the math behind station factory chains. Yep, the dual penalties of no-tracking and high slot usage combine to make a turret that can't really compete with its smaller cousins. Functional Stations like turret factories to possibly get weapons that surpass any other turret factory and other Stations. Works for all turret types, but not for fixed weapons (coaxial). While in one of your ships use the chat command /tmod this will attach the Engineering Weapons Bay to your ship, adding an icon to open the main window in the top right corner of the screen. Go to avorion r/avorion •. You like it. Therefore I used ressources of the mod Turret Factory Seed Entry by Alopix and versi. Fuel Drone Factory, Rocket Factory Toxic Waste There are no factories that use toxic waste as an ingredient. This will yield very good turrets. I wanted to make a blueprint of it, visited 5 factories ( 4. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Turret factories have a tech level that is in a linear relation to the radial distance. i have tried every config change, including two other workshop fighters and still. The new seed value is stored by the mod, so it is persistent, but your savefile is not modified in any way. Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand. But before you can get everything you need for all the turrets, an update resets all the turret factories and that turret is now lost forever. Last time I played I even towed my turret factory to 1:0, right next to the galaxy core. Unarmed turrets are used to harvest resources, and can sometimes have other quirky functions, such as. Many users have previously asked for a feature where the player is "charged" for the custom turret. Discord. Created by Two-Hands. Description. 6 million credits. (Turret factories are rolled from their system, so if a research and a turret factory are the same distance/co-ords from the center, the research station will have higher potential yields) additionally, the Independent Targetting attribute is inheritable (i. Just buy the parts and find a good roll at a turret factory. In secure you can simply return a table of data, you wanna save. Turret / factory / fighter cost are significantly reduced, so it's easier to build a huge fleet with giant battle-carriers or station complex. Shasvre. Servo Factory (5,659,500 Cr) Produces: Servo Requires: Steel, Aluminium, Conductor, Plastic Steel Steel Factory Type 1 (6,924,000 Cr) Produces: Steel Requires: Scrap Metal, Coal Copper Copper Mine (10. Wird unregelmäßig aktualisiert !. 1km. For some reason this option is off by default, which boggles my mind. Double Bolter Turret Exceptional Tech 36 Material Xanion DPS 1662. This plugin will allow different things : -All Turret Factories to craft any blueprint, whatever their tech level. Mark anything that isn't good as trash (should be 95%) and then go to a scrapyard. Since you always get a turret back, 3 turrets at a time is the most efficient, but 5 removes the element of luck. Posted January 21, 2022 (edited) Spent hours---HOURS---gathering the materials for my turret factory to start producing some good guns. ago by Subject_Rip993 View community ranking In the Top 5% of largest communities on Reddit Best turret factory blueprints So I am looking for best turrets that. 1 r11626 Can't adjust amount of components in turret factory. For example, the cost of turning an Orange quality Avorion turret valued at $25 million can be as little as $49 million or as much as $404 million. Home ; General ; Mods [qsn] Turret factory [qsn] Turret factory. What you’re able to unbranded and resell is usually around 15-20 mil. A legendary turret gives you 35 points to distribute, and it's 5 less points for each decreasing level of rarity. Synaps4 • 2 yr. While its damage output is not that formiddable it can rival Cannons and Rails in range. ; Auto Research - should be compatible if Turret Selling Fix will be installed after it. They cost a LOT (10 mill to 50 mill) - so probably a mid game or early alliance game effort. Brewery. I thought that was a pretty neat idea, so upon. < > Showing 1-7 of 7 comments . One thing that should make your search for OP turrets a lot easier is knowing that turret cost at a turret factory scales off DPS, so the more expensive a turret is to make, the higher its damage will be. hansjsand • 1 yr. The few posts I found on Energy Inverters mentioned only the first two. Get to random turret factory, build a yellow railgun but with the lowest amount of materials (0 dps) blueprint it and build as many as you can. Its from an Oganite factory (tech level 45) So far I have only seen Cannons and Railguns at 5 slots from turret factories. The items are fixed for each cell of the map. Welcome to the Forum! The best place to exchange builds and ideas! Vote for the best ideas and suggestions here. 3. d) Again, Gobolino. Also included are. Turret factory doesnt have them in vanilla but you can easily add them, watch factory. There are such factories, but most often they are generated in the territory where higher-level material is distributed. 17. Hier sind Schiffe der Star Wars - Serien für das Spiel Avorion enthalten, die mir gefallen. Trading Posts and Turret Factories/Suppliers can carry them but there's no guarantee. The pros for building a turret factory comes down to being able to create blueprints and turrets for cheap. This station produces servos, which are used in the production of a variety of goods. 1 DPS / Slot 554 Damage 436. The turret factory is the place where you’ll be able to manufacture your own turrets. The above being said, I think the 'holy grail' of Avorion weapons is an antimatter pulse cannon. ago. Avorion was only just released on Steam. For each factory size, the factory can store more goods either finished or raw materials and have more production channels. 0 so that could be why youre having issues. By luu9, February 15, 2017 in Mods. Avorion > General Discussions > Topic Details. Let me know if you spot any issues or have ideas for improvements. The only real issue with them is because of turret turn rates and how quickly our ships move and maneuver, they often have trouble keeping on target in combat. Download Mod. 3. Ok, I now understand that the 0 selling and buying is normal, but both trading posts (and turret factory) have 0 stock of everything since I first built them, I've never seen a trader going their way either. Shouldn't mess with factory seeds at all. - open its interaction menu. Posted June 23, 2018. They have no functions other than to make a single fighter out of a turret. everyone had 0 in stock, no factory found so far. The whole min/max sneaking into strong turret factory systems where I should not survive, takes a bit the fun out of a nice and slow paced progression. after not finding anything, i openend a rocket factory. You can also just travel around and buy up the. While I was in there, I fixed the "Requires X. Check the beta branch. Discord. It will only affect turrets that were created after this mod was installed. Avorion. No, the highest level tech factory is 50, the only way to get tech 52 stuff is using research on level 50 tech stuff at a research station right next to the center. They divide into two categories: armed turrets and unarmed turrets. So, the Arbitrary, Civil, and Military TCS modules, as well as the Artifacts 2, 3, 4, and 5, and Commodore, Miner, and. Subscribe to downloadTurret Factory Tech Level 51+ Blueprinting. That'll be the one you. I woudn't want to use anything with less range anyways with the new scaling of the xoltan. -All Turret Factories to transform a turret into a blueprint. Then adds searching and filtering for those seeds to help you find the best turret you can make out of them. Mar 27, 2020 @ 5:35am Build your owen scrapyard. Go to avorion r/avorion •. One of them dropped a legendary Tech 35 Xanion bolter. Last I knew, those could not be researched and only came as random drops from enemies, frequently bosses. There does seem to be a cap to where tech level actually increases stats, looks to be in the general vicinity of 50. You can chose the used seed, like you do at the shipyard, to build a turret. Try to build some near core (like 1:1) for max tier weapons. 0. Thank you for any feedback and enjoy. DivineEvil. Turret building dialog says you need 'Targeting Systems' to build auto-aiming turrets but I can't find any place to procure them. (default blueprint proposed by the Turret Factory will still match the tech level of the factory). So I guess this means the optimal solution is to maybe have one "supply" factory in the same system, and rely on NPCs to supply the factory needing the supply. if i found one of those cannons. The bonuses it gets to specific turrets are fairly random, so even with a very high tech level, the turrets you can make there might very well be shit. USAGE: - load the mod (duh) - find a turret factory. Armed turrets are used to defeat enemies (or allies if you wish), and their only purpose is to inflict pure damage to ships. in vanilla avorion there usually arent a lot of ships spawning. It claims to be tech-level 50, but after increasing the stats of the weapons with more goods it produces Lvl 52 turrets. I'm 99% sure that all station types that you can encounter in game are buildable by the player. So I guess the game has a calculation Bug in a few Turret. We can make fighter from blueprint in save data like the turret factory at the factory. 5K views 2 years ago. 6 - update to Avorion 2. Turret Factory: Added a button to "reroll" turret seed . I am crafting some laser turrets, and I have found a factory which offers one with 1285 DPS. (But gimping it more would make the damage reduction not stand out, with the whole random godrolls and poorrolls adding huge randomness in damage. I select the fighter design, select the turret, adjust the settings, and get: 'This turret can't be integrated into a. Welcome to the Forum! The best place to exchange builds and ideas! Vote for the best ideas and suggestions here. I can't even select my mining or double chainguns. 2 Turret Factory "reroll" turret seed button always greyed out? As the title says: 2. When it comes to how the AI. Alternate Fighter blueprint.